PM3.02 - Toon Link - Subaction - Catch
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
                52 |
                53 |
                54 |
                55 |
                56 |
                57 |
                58 |
                59 |
                60 |
                61 |
                62 |
                63 |
                64 |
                65 |
                66 |
                67 |
                68 |
                69 |
                70 |
                71 |
                72 |
                73 |
                74 |
                75 |
                76 |
                77 |
                78 |
                79 |
                80 |
                81 |
                82 |
                83 |
                84 |
                85 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 11-19 | 
                
                    | Subaction Index: | 0x6c | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-13
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Frames:14-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- GenerateArticle { article_id: 4, subaction_only: true }
- GenerateArticle { article_id: 5, subaction_only: true }
- AsyncWait(10.0)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 60, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 60, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- AsyncWait(19.0)
- DeleteAllGrabBoxes
- AsyncWait(54.0)
- UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
- AsyncWait(78.0)
- ArticleRemove(4)
- ArticleRemove(5)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            - AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(10.0)
- SoundEffect1(6177)
- SyncWait(20.0)
- SoundEffect1(6178)
- SyncWait(26.0)
- SoundEffect1(6178)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(78.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }